#ifndef BUILDTRANSFORM_H
#define BUILDTRANSFORM_H

#include "utils.h"

#include <core/transform.h>

#include <FnAttribute/FnAttribute.h>
#include <FnScenegraphIterator/FnScenegraphIterator.h>
#include <Render/RenderSettings.h>

Transform *getWorldToObjTransform( FnKat::Render::RenderSettings &renderSettings,
                                   FnKat::FnScenegraphIterator sgIt );

Matrix4x4 getMatrix4x4FromAttr( FnKat::DoubleAttribute attr,
                                float time = 0.0f );

#endif // BUILDTRANSFORM_H
